Backrooms
Film stills & scene views
Enlarge image +
Enlarge image +
Enlarge image +
Enlarge image +
Enlarge image +
Enlarge image +About the project.
A 2:36 first-person audiovisual experience set in the familiar yet unsettling emptiness of the Backrooms.
The brief
Build tension through repeated spaces, sound, camera movement and the gradual appearance of a threat.
My role
Individual academic project · 2026. Environment modeling and layout, camera animation, lighting and rendering in Blender/Eevee; editing in CapCut.
Visual direction
The fear comes from repetition, empty rooms and the feeling of being watched inside a place that seems familiar but never safe. An open room with four square pillars leads to a narrower, more directed corridor.
Process & applications
The camera explores the television, seating and wardrobe, then moves toward the long corridor and final door. Sound, pauses and a VHS/glitch treatment shape the atmosphere. The finished 2:36 video and selected stills from the film are shown below.